I requested the client engage a research team to gain some insights about potential target audiences and their wants / needs and pain points. Their research team came back with a comprehensive research document, from which I pulled insights that could be used to inform ideation.
I used to research to create a primary user persona for the MVP, and drew many new insights from the surveys performed to inform ideation. The key audience for the MVP was identified as time-poor mothers looking to get fit, but not having the time, knowledge or motivation to find the right trainer.
I canvassed the market for apps playing in a similar space to ensure any ideas formulated would have the potential to find a moat. There were a huge amount of existing apps catering to the fitness market, so we would need to come up with a somewhat unique a approach to make the app stand out.
Using the research and insights garnered from the definition phase, I began by sketching a broad range of potential ideas for presentation to client and ultimately for testing with the defined audience.
These sketches were developed into wireframes, and presented in a way that could be put in front a survey cohort. The ideas focused on features that has strong sentiment from the research, and would be suitable for time poor mothers. The client organised the survey with my guidance.
The top voted ideas were developed into high fidelity mock-ups based on the client's provided brand to guide the fleshing out of full workflows.
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